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Suicide Squad Breaks August Box Office Record

  We’ve been pretty amused by the large volume of “hate-viewers” who scrambled to put out early reviews of Suicide Squad since they didn’t actually watch it. It’s becoming more and more evident that presumptions and personal indifference have led these hate-viewers (people or movie critics who paid to see Suicide Squad despite hating all things DC)) to…

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Injustice: New Suicide Squad Update reveals Topless Characters

While movie critics, composed largely of blog hacks that adore Disney, are convincing the public that DC/WB’s Suicide Squad is a disjointed mess, the Injustice iOS platform has added a number of the film’s infamous villains as playable card-fighters and Gear. Unfortunately, Killer Croc, Enchantress, and Diablo are not playable but they are Gear. More…

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Injustice 2 Announced, Trailer, New Mobile Challenge

After an image of a poster pretty much confirmed the inevitable news yesterday, Warner Bros. have let us know that Injustice 2 is finally happening and is currently in development at NetherRealm Studios for PS4 and Xbox One (no word of a PC version as yet, but we’ll update if WB get back to us) Continuing the story introduced…

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Tuesday’s Trinity: Enter Lex Corp (12/22/2015)

Seasonal GEAR Once the new Lex Corp GEAR set landed in Survivor mode last week, the question became whether or not the Fourth World GEAR set would still be available. It’s not. As a result, the GEAR sets that have been advertised (Fourth World, Lex Corp, League of Assassins) appear to be seasonal. The other…

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Injustice Update: Darkseid Arises, Red Lantern Sucks

The latest Injustice: Gods Among Us mobile update brought shock and awe by previewing a new Apokolips Darkseid skin, whose passive allows him to summon Dark Racer. As expected with the new crop of dominate skins, Darkseid finally resembles the evil New God that is so feared in the comics:   Not only should you beware the…

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Tuesday’s Trinity: The Survivor Issue (12/08/2015)

Audi Dsilva confirmed over this past weekend that he is the first player in Injustice: Gods Among Us mobile to defeat every opponent in the new Survivor mode. Even though the addition of Survivor mode, which rewards fighters with Augmentation cards, Shards, Credits, and the most desirable, beneficial GEAR to date in the Fourth World Mace, Helmet, and…

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Tuesday’s Trinity: Injustice Mobile (12/01/2015)

Listen: Contrary to what you think, the new Survivor mode is the best thing from the latest update to hit the Injustice universe. The main argument here is that the Multi-Player option has failed. Even at its inception, players began to scratch their heads when they realized that they could pause fights in Multi-Player. Wouldn’t that freeze…

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Final Just Cause 3 Dev Diary Showcases the Avalanche Engine

Square Enix have released the final part of the Just Cause 3 Developer Diary series, Entitled ‘Engine’. this latest video gives gamers a fascinating insight into the technology Avalanche have developed in order to bring the world of Just Cause 3 to life.  Check it out https://youtu.be/PE4WyTCtMysJust Cause 3, is due for release on PlayStation 4, Xbox…

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Latest Just Cause 3 Cinematic Trailer Features Kasabian

Square Enix have released a new cinematic trailer for Avalanche Studios’ Just Cause 3 created by Japanese CGi specialists Visual Works and featuring the Dulcet tones of British Rockers Kasabian singing their hit single  Fire. Check it out below. Just Cause 3, is due for release on 1st December, 2015 for PlayStation 4, Xbox One  and…

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Injustice: The Flash MP Paradox

“Run, Barry, run!” would be an amazing command to shout over the loudspeakers to the increasingly popular Flash. If he could shift us back in time via the power of the Speed Force, then we wouldn’t all be stuck in this current mess. Wait. What’s this mess jargon? CCLAers of a select disposition have simply…

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New Just Cause 3 Dev Diary Explores Story

Square Enix have released a new entry in their series of developer diaries for Just Cause 3. The fourth and penultimate entry takes a look at the games missions and Story.  “Our missions are an excuse for you to try cool things,” explains Francesco Antolini, Principal Designer at Avalanche Studios. “…we’ve kept the same philosophy from the…