Two Guys, a Girl & a Pizza Fajita: We Talk to The Dangerous Kitchen about De Mambo

BloodSealAt EGX Rezzed I was lucky enough to meet The Dangerous Kitchen – three friends embarking on the development of their first game, the brilliantly bonkers platform brawler De Mambo. Read on to find out their inspirations for the game, the secrets of the pizza fajita and the dangers of fighting a horse-sized duck!

On your site it says that De Mambo was the result of an accident, do you mind telling us what happened?

Lucy: An Accident

Shaun: Well we wanted to make games and we’d been working on a few things but we didn’t know how to code games, but Amit our composer decided to learn to code the game. We essentially said well what can we do? Lets do this and we made De Mambo. That’s literally what happened.

Lucy: It was born out of what we were capable of doing at the time, and then we kept adding till we were like, oh actually this is really fun.

Amit: That’s essentially it.

Why did you decide to make a game?

Shaun: We love games, it’s actually really funny. We were at university and someone said “Let’s start a game’s company” and everyone was like “yeah let’s do it!” Then we went our separate ways and did different things like Amit worked as a concept artist…

Lucy: I did graphic design stuff…

Amit: And Shaun was a writer…

Shaun: Then we got back together and we decided to make game, we just wanted it to happen and it happened.

Lucy: We might as well do it and make a career out of it.

Shaun: I think it’s the interaction we like. Stories are great, but interaction between people is really fun..

Lucy: and that’s why we made De Mambo.

What challenges have you faced whilst creating De Mambo?

Amit: Many, many, many, many challenges.

Shaun: At the same time we have this kind of creative ethos where we just do whatever. We don’t think about whether it’s good or bad or whatever. We just do it…

Lucy: and then we work it out afterwards.

Amit: And it just always seems to work, and we just follow our instincts.

Shaun: it’s like if you lose your desire to succeed, or have a fear of failure. It just happens.

DeMambo-RedSauce

You’ve mentioned that De Mambo is coming to PS4, Vita and other consoles. Have you approached Sony and the others about it yet?

Lucy: Yes, we’re licensed developers, so we’re sort of at the stage where we’ve had proper chats with them [Sony]. We are legally bound with them, to let us release crap on their consoles.

Are we likely to see a WiiU version of De Mambo?

Lucy: Ummmm…

Shaun: We did think about it…

Amit: But there’s already a certain game that which we would be competing with… But maybe though, I’d like to.

Shaun: Yeah we’d love to.

Lucy: Yeah, we love the WiiU

Shaun: When we made it, we thought it would be fun for the Vita. The Vita’s a great console but I only play it for Persona; there’s no pick up and play games that people I want to play.

Amit: the game’s that people want to play together, they used to have Monster Hunter but now Nintendo took that.

It’s theirs now.

Amit, Lucy: Yeah.

Shaun: Sony were easier to approach, I’m a huge Nintendo fan but basically Sony were easier to approach.

DeMambo-screen2De Mambo looks like a weird cross between Kirby and Smash Bros, were there any other platform fighters you looked at for inspiration?

Shaun: We looked at a lot of things, the original Mario, the idea of one button being so powerful in a videogame. That was a big inspiration.

We all have different things like, Earthbound was an inspiration and these guys liked monster hunter and there were so many…

Lucy: Monster Hunter has nothing really to do with this.

Amit: I think a lot of it was Smash, like Smash hype. We’re didn’t want to, well obviously we can’t make Smash Bros. Not that we’re trying. Oh my god I should not talk, you guys said I shouldn’t talk.

They said to me you know what Amit you shouldn’t talk.

Talk, talk!

This is what happens.

Lucy: It’s fine.

Amit: I dunno, I think it was a desperate cry to create something. We really wanted to be games developers and we tried with coders, and since we had no money- they were like No! So what happened is that we were like “We’re going to do it!”…

Lucy: and we sacrificed him…

Amit: Then we squeezed De Mambo out. And that’s what happened, that’s why it’s not polished.

Shaun: Another game that inspired De Mambo was The Wonderful 101, in my second playthrough I realised how much you could do with one button. And then one thing is not just one thing and that’s how we’ve approached De Mambo.

 

DeMambo-Lose-RDe Mambo is primarily focused on couch multiplayer, are we likely to see an online mode as well?

Shaun: we’re not sure…

Amit: I think if we can get our heads around it then, if people want itthen definitely we’ll look at it.

Lucy: Yeah It’s out first game, we’re taking it one step at a time. We are definitely going to have a single player and challenge modes that will be filled with crazy random things.

What’s the difference between a regular fajita and a pizza fajita?

Lucy: Many. Many things.

Shaun: it’s all in the sauce, with every pizza it’s all in the sauce. It’s the truth of the universe…

Lucy: the pizza shaped universe. We took this amazing sauce that we have in our possession and merged it with a fajita.

Amit: We’re trying not to give the recipe away right now, but it’s the best.

Would you rather fight a hundred duck-sized horses or one horse sized duck?

Lucy, Shaun: A hundred duck sized horses.

Amit: A hundred duck sized horses, well for me anyway because I’d just kick them, but I might lose against a horse sized duck and if they’re proportionate to the size of a horse.. Then it’s probably going to… and you know the duck’s penis is like *Makes big corkscrew motion with hand* on the off chance that I’m the same height I’d rather fight the horses.

I’d just like to say a big thanks to the Dangerous Kitchen for a great interview, while you’re here why not see out what we thought of De Mambo.

 

 

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