Injustice Mobile 2.0: The Ultimate GEAR Guide by Rom Sudo

Rom Sudo is one of the best Injustice Mobile strategists alive. Today, he teleports into the WASDuk Watchtower to guide everyone through their GEAR questions: What is it? How do I evolve it? Fusion- WHAT?

Let’s do this.

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What Is GEAR?

GEAR are items that can be attached to your characters. Each character supports up to three items, the first slot is unlocked at level 10, and the following two cost 20,000 and 40,000 credits, respectively. Each piece of gear has a 1 to 4 star rating (4 cannot be acquired except through evolving a 3 star); the more rare the GEAR, the higher the number of stars assigned to it and the better the abilities. From the starting point, GEAR can be evolved, fused or shattered (more below).

While each piece of GEAR can only be equipped to one character at a time, it can be switched between characters at will. This means that even if you have 2 copies of a piece of GEAR, it can still only be equipped to one character at a time.

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 What Does GEAR Do?

Each piece of GEAR has two to three specific abilities. In general, they offer a buff to some aspect of your character and/or a detriment to opposing teams, and this works in both online and single player fights. The first ability is always active immediately, the second activates when you evolve the GEAR. GEAR that begins as three stars has a character-specific ability that is active at level 0, but only when equipped to the mentioned character.

Where Can I Get GEAR?

The two best ways to acquire GEAR are from the random GEAR Booster Packs that cost 25,000 credits each, or from the season rewards for online play. The third way GEAR can be acquired is by fighting online. If you win a set of battles (1,3 or 5), GEAR can randomly drop, though at very low rates. Random GEAR packs seem to have drop rates of about: 15% for 3 star items, 30% for 2 star items, and 55% for 1 star items. Season rewards are issued at the end of each season, and a season length can be found at the top of the leaderboard page in the multiplayer menu.

What Are Shards? How Does Upgrading/Fusing/Evolving/Shattering Work?

Each piece of GEAR starts at a star rating of 1-3, and can fuse shards into it (upgrading it) 10 times. Once upgraded 10 times, they can be evolved, increasing the star rating and adding the second ability. GEAR can then be upgraded 10 additional times.

To understand how this works, you have to understand shards, they come in four colors: red, blue, green and purple. Shards are obtained by shattering gear. Purple shards only come when shattering 3 or 4 star GEAR. Shards are fused into GEAR in order to upgrade it.

To fuse/upgrade GEAR you need the required shards and coins, as each fusion increases the ability of the GEAR and the cost of the next fusion. Purple shards are only used for evolving two and three star items. A two star item requires one purple shard and 12 other shards while a three star requires 3 purple shards and 35 other shards for evolution.

If you have more than one copy of specific GEAR, it can still only be equipped to one character. As a result, shattering is your only option. However, in general; rare 3 star items are the only means of acquiring purple shards, shattering 1 star items grants 4 shards, 2 star items grant 8 shards, and 3 star items grant 17 shards (1 purple).

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Looking at the above images, the level is indicated by the squared number and the number of copies you have is indicated by the circled number. If the circled number is greater than one, shatter the GEAR, there is no use for multiple copies.

If you do try to shatter GEAR and you only have one copy, then you will get this lovely message. I recommend canceling as you will lose any progress you have made in upgrading that piece of GEAR.

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Cost of Evolving & Upgrading Gear

This is a complicated question, however, it can be broken down via the charts below. Based on data collected so far we can say this is the cost in credits and shards for each of the GEAR evolution steps. Evolve represents the cost to level the base GEAR from 0 to 10 plus the special evolve cost. Max represents the cost to level the evolved form from 0 to 10. The actual shards used vary based on the GEAR.

Stars Evolve Max Total
1 70,000C 46 Shards 275,000C 76 Shards 345,000C 124 Shards
2 75,000C 92 Shards 275,000C 182 Shards 350,000C 273 Shards
3 85,000C 300 Shards 275,000C 588 Shards 360,000C 886 Shards

Based on the GEAR drop rate from 25,000 credits packs each shard costs about 3,500 credits. If we assuming all of your GEAR comes from packs we can find an approximate value for each shard. This allows us to estimate the cost to fully upgrade any piece of GEAR.

Stars Evolve Max Total
1 0.26 million credits 0.54 million credits 0.80 million credits
2 0.42 million credits 0.91 million credits 1.33 million credits
3 1.15 million credits 2.33 million credits 3.48 million credits

To evolve a 3 star piece requires a whopping 1.15 million credits, enough to get almost three Red Son packs. Also, to max it out, which costs 3.48 million credits, that is enough to level your Red Son team to Elite VII, with a couple of Gold packs left over. Needless to say, fully evolving GEAR should not be a top priority, with 27 of the 3 stars there is plenty of time to work on this task.

The good news is that these same numbers can be applied to determine the value of the GEAR rewards for multiplayer. Each 3 star item is worth about a coin value of 59,500, each 2 star is about 28,000, and each 1 star is worth 14,000. As a result, the reward for the top 2% is worth about 378,500 credits (not bad at all!), and this, in the long term, will be the best way to raise the majority of your funds for upgrading gear.

Note: A special thank you to @jasonred79 who helped me fill in about one third of my table. There is still work to be done on it though, so please contribute at this link as you upgrade and evolve your gear: http://bit.ly/InjusticeGear. Thank you to all my readers and contributors.

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How Should I Use GEAR?

This depends on your playing style. Regardless, it is typically a good idea to start with giving a character his or her three/four star GEAR. It is rare that having 3 abilities rather than just 2 is detrimental. It is important to note that GEAR abilities are stackable. In other words, if you have 3 items that add 50% damage to regular attacks, you will end up with a 150% boost to regular attacks. (@James_Fries)

Beyond this, pairing up abilities is a good idea. For instance, if you give Deathstroke his specific four star GEAR, then you have a boost to critical attack damage, a chance of doing critical damage and a boost to regular attack damage. If you focus on adding GEAR that increases critical damage more, boosts regular attack damage more, and maybe even adds UNBLOCKABLE damage, then his regular attacks become amazingly powerful.

Another powerful strategy is once 3 star gear is evolved it can heal with the use of certain specials. Thus, group a few of these together and you can end up with a character that heals themselves 66% after a first special attack or 75% on a second-level special. (@Curtis Mohan)

What GEAR Should I Upgrade?

Again, this largely depends on your play style! The gains from upgrading are a bit low (They add either .5% or 1% regardless of the cost), but the gains from EVOLVING are sometimes very  good, so I recommend you EVOLVE the ones that you use a lot. For instance, the ones that heal you when you use a given special! In order to evolve you need to upgrade 10 times, but past that the returns are much lower.

Do not count out the 1 or 2 star GEAR, as some of it is very useful and the cost of upgrading it is obtainable. Furthermore, a fully upgraded 1 star item will only run you 800,000 credits, versus a three star at 3.5 million credits.

Another note of interest is that GEAR that increases blocking is more valuable than you think. It maxes out at stopping up to 90% of the damage caused by special attacks, and only requires 40% total blocking stats, 30% can be reached with 2 fully upgraded 1 star gear items: ‘Combat Training’ and ‘Forcefield Device’.

 Should I Max out GEAR?

I would not take GEAR past two or three upgrades following evolution unless you are already sitting with mostly Elite VII characters and want to spend the money on packs to get shards. The upgrades past this give very little benefit for the cost.

Finally, if players want to check out every GEAR card at its MAX level, the they can click on this link to see the Google doc Rom Sudo created: https://docs.google.com/spreadsheets/d/1iYqFcsqelz8AaJt-NtqJbszwp-C6lmYrVssuXzpos2k/pubhtml

If players would like to see how much GEAR costs and what it takes to upgrade each item, then click on the following link: https://docs.google.com/spreadsheets/d/1geOLiEVBdqq0UPSoE67ywYqaTmXdVdmX06sPvjdCpZA/pubhtml

About the Author: Rom Sudo is an avid Injustice Mobile strategist. He also serves as an admin for a highly secret alliance credits group on Facebook. We would give you the name of the group, but you’d either wake up in the Phantom Zone or in a  cell monitored by Task force X.

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